Review of Iron Gaia by Legion
|
Link: http://members.lycos.co.uk/liquidm2k/sg-l-ig.html
Reviewed by Ii Shenron
Plot: ( 20 points )
You're subject designate ID#798462138069001, or as you discover, Armand Carter, and you've woken up aboard a broken down ship floating in space run by an insane computer. With all kinds of who knows what running amok. Of course, you don't know much else about yourself or why you were in stasis on this ship.
Thumbs up for:
Overdone amnesia angle aside, after a VERY shaky
start, the story unfolds quite nicely as Carter
learns more about the nature of the Iron Gaia.
Thumbs down for:
Thumbs down for:
The opening is pure chaos and will lose a lot of
players right at the beginning. Afterward, there
are a few events which are unexplained or otherwise
just don't fit; but the latter is nit-picking to
a certain degree.
Note: Iron Gaia has multiple endings; the first
ending is pretty lame; it seems you have to play
through on hard mode to get the good ending.
Total points: 12.
Characterization/Dialogue: ( 20 points )
The characterization in this game is like graphing
the equation y = -(X-t/2)^2, where t is the total
length of Iron Gaia. Translated into English, this
means that the characterization is a mess early, is
pretty good in the middle of the game, and goes back
down toward the end.
Thumbs up for:
For a game that is basically a big dungeon crawl,
cutscenes were fairly well integrated into the action,
and I got to know Carter and the other denizens of
the ship quite well.
Thumbs down for:
The edges of the parabola. I don't want to harp too
much on the nature of the beginning of the game, so
I'll move to late in the game. It seems later in the
game, Legion focused more on creating nifty skills
and minigames, and the characterization became
quite inconsistent. While some of it could be
attributed to Carter's returning memory, the
resulting character still doesn't seem quite to
fit. And toward the end, the Celestials' actions
and character just seem to go off in another
direction.
Total points: 12.
Graphics: ( 10 points )
Legion's gone all out to tell us that graphics are
NOT his strong suit, which is something I can
sympathize with. Guess what? He's right ...
Thumbs up for:
"RTP future" sets were used decently for the most
part. And there were attempts in various spots to
do some neat things.
Thumbs down for:
Just about every rip was used in a very peculiar
manner. ( Not to be insulting or anything, but using
ABL for a map-making reference is probably not
a good move; somehow I suspect that's what happened
here ... )
Where Iron Gaia just falls apart graphically, though,
is the use of sprites and facesets. Iron Gaia freely
mixes different sprite and faceset styles. (*Yawn*, big
deal, lots of games do that *yawn*) However, Iron Gaia
takes the additional step of mixing these different sprite
and faceset styles for the SAME CHARACTERS. Each major
character has about 6-7 different faces and a couple of
the Celestials alternate between RTP and REFMAP versions
of themselves.
Total points: 3.
Music: ( 10 points )
Iron Gaia features a mix of heavy metal midis, game
midis, midis from movies, etc. along with a couple
of .wavs.
Thumbs up for:
Most of the midis in the game are dark, creepy, and
foreboding, and combined with the use of sound
effects in the right spots, really do a good job
of setting the mood for the game.
Thumbs down for:
Some of the .wavs were of poor quality, especially
toward the end. Also, there was just a bit too much
FF music for comfort.
Total points: 6.
Gameplay: ( 10 points )
Iron Gaia doesn't have any overriding super-systems
of note: however, those of you who like advanced
coding probably won't be disappointed ... if you
play long enough.
Thumbs up for:
The improvement in Legion's coding ability is
dramatic as you play through Iron Gaia. Slowly
but surely, you're treated to a number of strange
but nifty skills and minigames which aren't
super but get the job done.
Thumbs down for:
The game balance is a bit screwy. At first, random
encounters are difficult, and you'll have to power
level to survive the early stages of the game. However,
late in the game, even though the enemies get tougher,
you get some pretty insane skills which make random
encounters minor nuisances. However, the bosses will
get even more difficult ( and cheap ). Many of them,
especially late in the game, simply have far too
much HP and their HPs should be reduced by 50% in
a lot of cases. This is a common problem in many
Rm2k games.
Of note: The rules for saving in Iron Gaia change
by the dungeon. Be careful and save when you can.
Also of note: Using tricks outside of Rm2k code to "protect"
your game such as making all of the folders hidden
is lame and counterproductive; for one thing, it made
it harder to identify and correct some of the bugs
and balance problems I ran into, such as:
Bug: Many of the "suicide attacks" aren't. They simply
reduce your HP to 1.
Bug: I should be able to use Xenos' RAGE in any battle,
not just designated boss battles. Also, the one time
it "didn't work", it kicked in later on in a boss
battle when I didn't want to use it. :)
FATAL BUG: Cannot open file DC-merc,future
FATAL BUG: In the blast furnace, I got stuck against
the wall in the 2nd row from the left near the start
and was unable to move the hero.
Total points: 4.
Fun Factor:( 25 points )
If the characterization is a parabola, this is
a sine wave. Sometimes it was loads of fun, and
other times I was fuming on IRC to anyone who'd
hear me. But I managed to get through, which
is something that doesn't happen often these
days. Overall, I'd say it was a good experience.
Total points: 14.
Intangibles: ( 5 points )
Iron Gaia seems like a game that may have been
dropped and picked back up several times before
it was finished, as the flow is sometimes a bit
jerky. That being said, very few games in
this community make it to completion, and Iron
Gaia deserves credit for that. Legion's
improvement is also quite clear as you play
through the game and I'm sure we can expect
great things from him in his next project.
However, though this is not entirely Legion's
fault, I do have to say that the beta-testers
did a poor job with this game. There's simply
no way errors such as the faceset and sprite
errors should not have been reported.
Total points: 3.
Overall: 54/100
Overall, Iron Gaia is above average, and in this
day where all of the emphasis is on ABSes, cheesy
stock lighting effects, and the like, a good
"old-school" Rm2k game is a nice change of pace.
If you can get past the graphical failings of the
game, and can survive the introduction, then Iron
Gaia will give you a few hours of good gaming.
|
Reviewed Games: - Ara Fell - Iron Gaia - Legend of the Philosopher's Stone - Love and War - Naufragar |