Review of Naufragar by Legacy001
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Link: http://www.gamingw.net/games/325
Reviewed by Ii Shenron
Plot: ( 20 points )
Nothing overly innovative as far as Rm2k/3 games go. The world
is caught up in a war between two nations, Acir-ema and
Oragibe. The king of Oragibe shares his terrible plan with
two bishops involving magical coins, a plan which has
enormous ramifications to the four main characters of the game.
Thumbs down for:
For the most part, the plot seems to follow your prototype
Rm2k/3 story formula, with a few exceptions ( such as your
hometown being on a ship instead of in a town, and coins
instead of crystals ).
Total points: 9.
Characterization/Dialogue: ( 20 points )
The characterization in Naufragar can be summed up thusly:
Angst. Each of the four main characters have known tragedy
in their lives and spend much of the game wallowing in
misery with each other. Beyond this, Legacy attemped an
early SNES RPG style of writing with the other characters.
"Toothless Tony" comes to mind.
Thumbs up for:
Rm2k/3 games that go all out for angst tend to use those
evil, evil autoclose text boxes. Thankfully, none were
found in Naufragar.
Thumbs down for:
To be honest, the dialog is by far the weakest aspect of
the game. First, as mentioned above, Naufragar tends to go
all out for angst. However, any continuity in characterization
is sacrificed to make the game as angsty as possible. The
result is that I basically found that all of the characters
were the same miserable, angsty person. Any wonder they could
hate each other when they first meet and quickly and dramatically
start caring for each other?
Flashbacks were far too numerous and completely wrecked the
flow of storytelling in the game.
In addition, there were various parts of the game that needed
spell-checking and grammatical revising in the worst way.
Total points: 7.
Graphics: ( 10 points )
Now we move into the strength of this game. Naufragar boasts
usage of all the latest available rips from Star Ocean,
Tales of Phantasia, Rudra's Treasure, with various other
games mixed in. Despite the mix of graphics, Naufragar
still manages to have a uniform look and feel throughout
the demo.
Thumbs up for:
The most impressive aspect of Naufragar graphically is
probably the extensive use of overlays in the game.
Almost every outdoor map has shining light, fog, or
some other effect which adds to the overall beauty
of the game.
Total points: 10.
Music: ( 10 points )
Naufragar's soundtrack consists of a mix of anime music,
game music, and occasional oddball midis like the Monkees
one.
Thumbs up for:
For the most part, the music in dungeons and during the
many, many flashbacks was well chosen and fit the mood.
Naufragar also makes use of sound effects in key areas
quite nicely.
Thumbs down for:
There may be just a bit too much music from RPGs in
Naufragar, especially in the battles ( Lufia 4's battle
theme for regular battles and ToE's battle theme for
bosses ). And the Front Mission Evils midi ( aka the
most overused non-FF midi in 2000-2001 era Rm2k games next
to the one from Resident Evil ) should probably be
removed as well.
Total points: 7.
Gameplay: ( 10 points )
This is perhaps the most hyped area of the game.
Naufragar is absolutely full of gameplay systems,
minigames, you name it. I won't, because they are
too numerous to mention here. All good,
right? Well ...
Thumbs up for:
The main gameplay system that propels Naufragar
is the AP/fusion system. Basically, each character
has an allotment of AP which increase after every
battle. Each character then has a list of spells
and attributes to which he/she can fuse AP onto,
which can be reallocated at any time. This creates
quite customizable characters and creates a level
of strategy not unlike the plate system in
"The Frozen World". Nicely done.
( Note: The mining system is now completely optional.
This is a major improvement, and I have to thank
Legacy for making this move. )
Thumbs down for:
Although Naufragar has been patched now to make the
first two dungeons easier, this game is still quite
difficult in the beginning. Many of the systems
Legacy incorporated ( Food comes immediately to
mind ) are absolutely worthless until later in
the game. If you survive that long. Of note: Some
of the monsters in the middle part of the game
self-destruct quite frequently, which pretty
much destroys your party. Perhaps the rate of
self destruction could be reduced.
Another key problem is the enforcement of Active
ATB. While you're scrolling through your extensive
list of battle options, monsters are free to waylay
your party. The option to use Wait ATB should
definitely be available, even if it means less
reward in some other area.
A problem I had ( although perhaps I was the only
one to have this problem ) was with the escape
minigame in the middle of the demo. This minigame
was impossible in ABL, and even more impossible
here with a longer track, and being fired at.
Naufragar is probably in need of an "easy mode"
anyway, but in this particular case, perhaps
there could be a mercy rule put in for those
of us who just couldn't clear the puzzle. ( To
keep game balance, maybe the player throws some
objects in his inventory at his pursuers to
escape ).
Total points: 6.
Fun Factor:( 25 points )
For me, the fun factor of this game is all
stuck in potential. IF I didn't have to
power level early and often. IF it weren't
for that one difficult minigame. IF the
story was a bit more compelling. Although,
I must admit, every time I was about to
throw in the towel, the game managed to
keep me in it.
Total points: 13.
Intangibles: ( 5 points )
It is obvious that a great deal of effort
went into this game. ( I remember when Legacy
used to keep a chart of how many hours he spent
each day working on Naufragar, and the entire
game's been redone from scratch at least twice
since then ). Despite some rough spots, it's
quite clear that Legacy is dedicated to this
project and we can expect to see a lot more
in the future.
Total points: 4.
Overall: 56/100
Naufragar was one of the 3-4 most hyped games
at GW over the past half-year or so. Did it live
up to the hype? Well, with the exception of plot
and dialog, it mostly delivered on what it promised.
It is definitely one of the most unique Rm2k/3 games
available. I would definitely recommend giving
this game a look PROVIDED you obtain a deplugged
version. :)
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Reviewed Games: - Ara Fell - Iron Gaia - Legend of the Philosopher's Stone - Love and War - Naufragar |